| void .ctor(int ) | Public+1 flags | — | 0x04 |
| void Set(int , MeshHandle ) | Public | — | 0x08 |
| ref MeshHandle Address(int ) | Public | — | 0x08 |
| MeshHandle Get(int ) | Public | — | 0x08 |
| void System.Collections.Generic.IList`1.Insert(int index, MeshHandle item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(MeshHandle item) | 1 flags | | 0x08 |
| MeshHandle System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, MeshHandle item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(MeshHandle item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(MeshHandle item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(MeshHandle item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const MeshHandle[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<UnityEngine.UIElements.UIR.MeshHandle> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| MeshHandle System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle> item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle> item) | 1 flags | | 0x08 |
| LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle> System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle> item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle> item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle> item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle> item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle>[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<UnityEngine.UIElements.UIR.LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle>> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| LinkedPoolItem<UnityEngine.UIElements.UIR.MeshHandle> System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, object item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(object item) | 1 flags | | 0x08 |
| object System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, object item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(object item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(object item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(object item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |