Zdexby TheHolyOneZ
36,909 classes
Class

DetachedAllocator

: Object
UnityEngine.UIElements.UIR.DetachedAllocator, UnityEngine.UIElementsModule 0x0060 (96 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0060

Members 11

OffsetSizeNameTypeFlagsDefault
0x08m_VertsPoolTempAllocator<UnityEngine.UIElements.Vertex>Private—
0x08m_IndexPoolTempAllocator<System.UInt16>Private—
0x08m_MeshWriteDataPoolList<UnityEngine.UIElements.MeshWriteData>Private—
0x08m_FillGradientMeshIndicesList<System.Int32>Private—
0x08m_FillGradientsList<UnityEngine.UIElements.FillGradient>Private—
0x04m_FillGradientDataCountintPrivate—
0x003C0x04padding / unreflected
0x08m_FillTextureMeshIndicesList<System.Int32>Private—
0x08m_FillTexturesList<UnityEngine.Texture>Private—
0x04m_FillTextureDataCountintPrivate—
0x04m_MeshWriteDataCountintPrivate—
0x01m_DisposedboolPrivate—
0x00590x07unreflected bytes to end of DetachedAllocator

Functions 3

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00
void Dispose()PublicFinal+2 flags0x00
void Dispose(bool disposing)1 flags0x01

Used by 1

types with a member, parameter or interface of this type