Zdexby TheHolyOneZ
36,909 classes
Class

CommandListManager

: Object
UnityEngine.UIElements.UIR.CommandListManager, UnityEngine.UIElementsModule 0x0058 (88 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0058

Members 10

OffsetSizeNameTypeFlagsDefault
0x08m_VertexDecllongPrivate+1 flags—
0x08m_DefaultStencilStatelongPrivate+1 flags—
0x04m_CurrentIndexuintPrivate—
0x00240x04padding / unreflected
0x08m_CommandListPoolStack<UnityEngine.UIElements.UIR.CommandList>Private—
0x08m_DefaultCommandListCommandListPrivate—
0x08m_CommandListsArrayList<UnityEngine.UIElements.UIR.CommandList>[]Private—
0x08m_CurrentFrameCommandListsList<UnityEngine.UIElements.UIR.CommandList>Private—
0x08m_UIRenderersWithDrawCallDataList<UnityEngine.UIElements.UIRenderer>Private—
0x04m_TextureSlotCountTextureSlotCountPrivate—
0x01<disposed>k__BackingFieldboolPrivate—
0x00550x03unreflected bytes to end of CommandListManager

Functions 11

SignatureFlagsNativeParams
void .ctor(long vertexDecl, long defaultStencilState)Public+1 flags0x08
CommandList get_defaultCommandList()Public+1 flags0x08
CommandList GetOrCreateCommandList(VisualElement owner, Material material, const CommandFlags& commandFlags)Public0x08
void AdvanceFrame()Public0x00
void BeginSerialize(const TextureSlotCount& textureSlotCount)Public0x04
void EndSerialize()Public0x00
bool get_disposed()2 flags0x01
void set_disposed(bool value)Private+1 flags0x01
void Dispose()PublicFinal+2 flags0x00
void ResetUIRendererDrawCallData()Public0x00
void Dispose(bool disposing)1 flags0x01

Used by 2

types with a member, parameter or interface of this type