Zdexby TheHolyOneZ
36,909 classes
Class

BaseRuntimePanel[]

: Array : Object
UnityEngine.UIElements.BaseRuntimePanel[], UnityEngine.UIElementsModule 0x0020 (32 B) inherited 0x0020 UnityEngine.UIElementsModule.dll
implements IList`1, ICollection`1, IEnumerable`1, IBaseRuntimePanel>, mscorlib, IBaseRuntimePanel>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 109

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , BaseRuntimePanel )Public—0x08
ref BaseRuntimePanel Address(int )Public—0x08
BaseRuntimePanel Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, BaseRuntimePanel item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(BaseRuntimePanel item)1 flags0x08
BaseRuntimePanel System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, BaseRuntimePanel item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(BaseRuntimePanel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(BaseRuntimePanel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(BaseRuntimePanel item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const BaseRuntimePanel[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.BaseRuntimePanel> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
BaseRuntimePanel System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Panel item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Panel item)1 flags0x08
Panel System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Panel item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Panel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Panel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Panel item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Panel[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.Panel> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Panel System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, BaseVisualElementPanel item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(BaseVisualElementPanel item)1 flags0x08
BaseVisualElementPanel System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, BaseVisualElementPanel item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(BaseVisualElementPanel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(BaseVisualElementPanel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(BaseVisualElementPanel item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const BaseVisualElementPanel[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.BaseVisualElementPanel> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
BaseVisualElementPanel System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IPanel item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IPanel item)1 flags0x08
IPanel System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IPanel item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IPanel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IPanel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IPanel item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IPanel[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IPanel> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IPanel System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IDisposable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDisposable item)1 flags0x08
IDisposable System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDisposable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDisposable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDisposable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDisposable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDisposable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.IDisposable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDisposable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IGroupBox item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IGroupBox item)1 flags0x08
IGroupBox System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IGroupBox item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IGroupBox item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IGroupBox item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IGroupBox item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IGroupBox[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IGroupBox> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IGroupBox System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04