| void OnNotify(const Playable& origin, INotification notification, object context) | PublicFinal+2 flags | | 0x10 |
| void AddReaction(SignalAsset asset, UnityEvent reaction) | Public | | 0x08 |
| int AddEmptyReaction(UnityEvent reaction) | Public | | 0x08 |
| void Remove(SignalAsset asset) | Public | | 0x08 |
| IEnumerable<UnityEngine.Timeline.SignalAsset> GetRegisteredSignals() | Public | | 0x08 |
| UnityEvent GetReaction(SignalAsset key) | Public | | 0x08 |
| int Count() | Public | | 0x04 |
| void ChangeSignalAtIndex(int idx, SignalAsset newKey) | Public | | 0x08 |
| void RemoveAtIndex(int idx) | Public | | 0x04 |
| void ChangeReactionAtIndex(int idx, UnityEvent reaction) | Public | | 0x08 |
| UnityEvent GetReactionAtIndex(int idx) | Public | | 0x08 |
| SignalAsset GetSignalAssetAtIndex(int idx) | Public | | 0x08 |
| void OnEnable() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |