implements IAnimationTrack>, mscorlib, ICollection`1, IEnumerable`1, IAnimationTrack>, mscorlib, IAnimationTrack>, mscorlib
0x00x0020
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 169
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(int ) | Public+1 flags | — | 0x04 |
| void Set(int , AnimationTrack ) | Public | — | 0x08 |
| ref AnimationTrack Address(int ) | Public | — | 0x08 |
| AnimationTrack Get(int ) | Public | — | 0x08 |
| void System.Collections.Generic.IList`1.Insert(int index, AnimationTrack item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(AnimationTrack item) | 1 flags | 0x08 | |
| AnimationTrack System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, AnimationTrack item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(AnimationTrack item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(AnimationTrack item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(AnimationTrack item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const AnimationTrack[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Timeline.AnimationTrack> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| AnimationTrack System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, ILayerable item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(ILayerable item) | 1 flags | 0x08 | |
| ILayerable System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, ILayerable item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(ILayerable item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(ILayerable item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(ILayerable item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const ILayerable[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Timeline.ILayerable> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| ILayerable System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, TrackAsset item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(TrackAsset item) | 1 flags | 0x08 | |
| TrackAsset System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, TrackAsset item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(TrackAsset item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(TrackAsset item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(TrackAsset item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const TrackAsset[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Timeline.TrackAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| TrackAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| ISerializationCallbackReceiver System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const ISerializationCallbackReceiver[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.ISerializationCallbackReceiver> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| ISerializationCallbackReceiver System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, IPropertyPreview item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(IPropertyPreview item) | 1 flags | 0x08 | |
| IPropertyPreview System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, IPropertyPreview item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(IPropertyPreview item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(IPropertyPreview item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(IPropertyPreview item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const IPropertyPreview[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Timeline.IPropertyPreview> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| IPropertyPreview System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, ICurvesOwner item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(ICurvesOwner item) | 1 flags | 0x08 | |
| ICurvesOwner System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, ICurvesOwner item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(ICurvesOwner item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(ICurvesOwner item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(ICurvesOwner item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const ICurvesOwner[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Timeline.ICurvesOwner> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| ICurvesOwner System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, PlayableAsset item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(PlayableAsset item) | 1 flags | 0x08 | |
| PlayableAsset System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, PlayableAsset item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(PlayableAsset item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(PlayableAsset item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(PlayableAsset item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const PlayableAsset[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Playables.PlayableAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| PlayableAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, IPlayableAsset item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(IPlayableAsset item) | 1 flags | 0x08 | |
| IPlayableAsset System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, IPlayableAsset item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(IPlayableAsset item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(IPlayableAsset item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(IPlayableAsset item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const IPlayableAsset[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Playables.IPlayableAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| IPlayableAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, ScriptableObject item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(ScriptableObject item) | 1 flags | 0x08 | |
| ScriptableObject System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, ScriptableObject item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(ScriptableObject item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(ScriptableObject item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(ScriptableObject item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const ScriptableObject[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.ScriptableObject> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| ScriptableObject System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, Object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(Object item) | 1 flags | 0x08 | |
| Object System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, Object item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(Object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(Object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(Object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(object item) | 1 flags | 0x08 | |
| object System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, object item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 |