Zdexby TheHolyOneZ
36,909 classes
Class

SpriteAsset[]

: Array : Object
UnityEngine.TextCore.Text.SpriteAsset[], UnityEngine.TextCoreTextEngineModule 0x0020 (32 B) inherited 0x0020 UnityEngine.TextCoreTextEngineModule.dll
implements IList`1, ICollection`1, IEnumerable`1, ISpriteAsset>, mscorlib, ISpriteAsset>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 79

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , SpriteAsset )Public—0x08
ref SpriteAsset Address(int )Public—0x08
SpriteAsset Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, SpriteAsset item)1 flags—0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags—0x04
int System.Collections.Generic.IList`1.IndexOf(SpriteAsset item)1 flags—0x08
SpriteAsset System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, SpriteAsset item)1 flags—0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags—0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags—0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags—0x00
void System.Collections.Generic.ICollection`1.Add(SpriteAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(SpriteAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(SpriteAsset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const SpriteAsset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.TextCore.Text.SpriteAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
SpriteAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, TextAsset item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(TextAsset item)1 flags0x08
TextAsset System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, TextAsset item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(TextAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(TextAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(TextAsset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const TextAsset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.TextCore.Text.TextAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
TextAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ScriptableObject item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ScriptableObject item)1 flags0x08
ScriptableObject System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ScriptableObject item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ScriptableObject item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ScriptableObject item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ScriptableObject item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ScriptableObject[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ScriptableObject> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ScriptableObject System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04