| Character GetCharacterFromFontAsset(uint unicode, FontAsset sourceFontAsset, bool includeFallbacks, const FontStyles& fontStyle, const TextFontWeight& fontWeight, ref bool& isAlternativeTypeface, bool populateLigatures) | Static+1 flags | | 0x08 |
| Character GetCharacterFromFontAsset_Internal(uint unicode, FontAsset sourceFontAsset, bool includeFallbacks, const FontStyles& fontStyle, const TextFontWeight& fontWeight, ref bool& isAlternativeTypeface, bool populateLigatures) | PrivateStatic | | 0x08 |
| Character GetCharacterFromFontAssetsInternal(uint unicode, FontAsset sourceFontAsset, List<UnityEngine.TextCore.Text.FontAsset> fontAssets, List<UnityEngine.TextCore.Text.FontAsset> OSFallbackList, bool includeFallbacks, const FontStyles& fontStyle, const TextFontWeight& fontWeight, ref bool& isAlternativeTypeface, bool populateLigatures) | Static+1 flags | | 0x08 |
| Character GetCharacterFromFontAssetsInternal(uint unicode, List<UnityEngine.TextCore.Text.FontAsset> fontAssets, bool includeFallbacks, const FontStyles& fontStyle, const TextFontWeight& fontWeight, ref bool& isAlternativeTypeface, bool populateLigatures) | PrivateStatic | | 0x08 |
| TextElement GetTextElementFromTextAssets(uint unicode, FontAsset sourceFontAsset, List<UnityEngine.TextCore.Text.TextAsset> textAssets, bool includeFallbacks, const FontStyles& fontStyle, const TextFontWeight& fontWeight, ref bool& isAlternativeTypeface, bool populateLigatures) | Static+1 flags | | 0x08 |
| SpriteCharacter GetSpriteCharacterFromSpriteAsset(uint unicode, SpriteAsset spriteAsset, bool includeFallbacks) | PublicStatic | | 0x08 |
| SpriteCharacter GetSpriteCharacterFromSpriteAsset_Internal(uint unicode, SpriteAsset spriteAsset, bool includeFallbacks) | PrivateStatic | | 0x08 |
| uint GetCodePoint(const string& text, ref int& index) | PublicStatic | | 0x08 |
| uint GetCodePoint(const uint[]& codesPoints, ref int& index) | PublicStatic | | 0x08 |