| float RayLineParameter(const float3& ro, const float3& rd, const float3& lineOrigin, const float3& lineDir) | PublicStatic | | 0x0C |
| float3 RayLineDistance(const float3& ro, const float3& rd, const float3& a, const float3& b) | PublicStatic | | 0x0C |
| ValueTuple<Unity.Mathematics.float3 RayLineNearestPoint(const float3& ro, const float3& rd, const float3& a, const float3& b) | PublicStatic | | 0x18 |
| ValueTuple<Unity.Mathematics.float3 RayLineNearestPoint(const float3& ro, const float3& rd, const float3& a, const float3& b, ref float& rayParam, ref float& lineParam) | PublicStatic | | 0x18 |
| float3 PointLineNearestPoint(const float3& p, const float3& a, const float3& b, ref float& lineParam) | PublicStatic | | 0x0C |
| float DistancePointLine(const float3& p, const float3& a, const float3& b) | PublicStatic | | 0x0C |
| float GetUnitCircleTangentLength() | Static+1 flags | | 0x04 |