| void EvaluatePosition(const uint8& spline, const NativeArray<Unity.Mathematics.float3>& positions) | PublicStatic | | 0x10 |
| void EvaluatePosition(const NativeSpline& spline, const NativeArray<Unity.Mathematics.float3>& positions) | PublicStatic | | 0x48 |
| void EvaluatePositionTangentNormal(const uint8& spline, const NativeArray<Unity.Mathematics.float3>& positions, const NativeArray<Unity.Mathematics.float3>& tangents, const NativeArray<Unity.Mathematics.float3>& normals) | PublicStatic | | 0x10 |
| void EvaluatePositionTangentNormal(const NativeSpline& spline, const NativeArray<Unity.Mathematics.float3>& positions, const NativeArray<Unity.Mathematics.float3>& tangents, const NativeArray<Unity.Mathematics.float3>& normals) | PublicStatic | | 0x48 |