| Spline CreateLinear(IList<Unity.Mathematics.float3> positions, bool closed) | PublicStatic | | 0x08 |
| Spline CreateLinear(IList<Unity.Mathematics.float3> positions, IList<Unity.Mathematics.quaternion> rotations, bool closed) | PublicStatic | | 0x08 |
| Spline CreateCatmullRom(IList<Unity.Mathematics.float3> positions, bool closed) | PublicStatic | | 0x08 |
| Spline CreateCatmullRom(IList<Unity.Mathematics.float3> positions, IList<Unity.Mathematics.quaternion> rotations, bool closed) | Static+1 flags | | 0x08 |
| Spline CreateRoundedSquare(float radius, float rounding) | PublicStatic | | 0x08 |
| Spline CreateHelix(float radius, float height, int revolutions) | PublicStatic | | 0x08 |
| Spline CreateRoundedCornerSquare(float size, float cornerRadius) | PublicStatic | | 0x08 |
| Spline CreateSquare(float size) | PublicStatic | | 0x08 |
| Spline CreateCircle(float radius) | PublicStatic | | 0x08 |
| Spline CreatePolygon(float edgeSize, int sides) | PublicStatic | | 0x08 |
| Spline CreateStarPolygon(float edgeSize, int corners, float concavity) | PublicStatic | | 0x08 |