| bool get_CanCapEnds() | 2 flags | | 0x01 |
| IExtrudeShape get_Shape() | 2 flags | | 0x08 |
| void set_Shape(IExtrudeShape value) | 2 flags | | 0x08 |
| SplineContainer get_container() | Public+1 flags | | 0x08 |
| SplineContainer get_Container() | Public+1 flags | | 0x08 |
| void set_Container(SplineContainer value) | Public+1 flags | | 0x08 |
| bool get_rebuildOnSplineChange() | Public+1 flags | | 0x01 |
| bool get_RebuildOnSplineChange() | Public+1 flags | | 0x01 |
| void set_RebuildOnSplineChange(bool value) | Public+1 flags | | 0x01 |
| int get_rebuildFrequency() | Public+1 flags | | 0x04 |
| int get_RebuildFrequency() | Public+1 flags | | 0x04 |
| void set_RebuildFrequency(int value) | Public+1 flags | | 0x04 |
| int get_sides() | Public+1 flags | | 0x04 |
| int get_Sides() | Public+1 flags | | 0x04 |
| void set_Sides(int value) | Public+1 flags | | 0x04 |
| float get_segmentsPerUnit() | Public+1 flags | | 0x04 |
| float get_SegmentsPerUnit() | Public+1 flags | | 0x04 |
| void set_SegmentsPerUnit(float value) | Public+1 flags | | 0x04 |
| bool get_capped() | Public+1 flags | | 0x01 |
| bool get_Capped() | Public+1 flags | | 0x01 |
| void set_Capped(bool value) | Public+1 flags | | 0x01 |
| float get_radius() | Public+1 flags | | 0x04 |
| float get_Radius() | Public+1 flags | | 0x04 |
| void set_Radius(float value) | Public+1 flags | | 0x04 |
| Vector2 get_range() | Public+1 flags | | 0x08 |
| Vector2 get_Range() | Public+1 flags | | 0x08 |
| void set_Range(const Vector2& value) | Public+1 flags | | 0x08 |
| bool get_FlipNormals() | Public+1 flags | | 0x01 |
| void set_FlipNormals(bool value) | Public+1 flags | | 0x01 |
| Mesh get_targetMesh() | Public+1 flags | | 0x08 |
| void set_targetMesh(Mesh value) | Public+1 flags | | 0x08 |
| Spline get_spline() | Public+1 flags | | 0x08 |
| Spline get_Spline() | Public+1 flags | | 0x08 |
| IReadOnlyList<UnityEngine.Splines.Spline> get_Splines() | Public+1 flags | | 0x08 |
| void Reset() | 1 flags | | 0x00 |
| bool IsNullOrEmptyContainer() | Private | | 0x01 |
| void SetSplineContainerOnGO() | 1 flags | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnSplineChanged(Spline spline, int knotIndex, const SplineModification& modificationType) | Private | | 0x08 |
| void Update() | Private | | 0x00 |
| void EnsureMeshExists() | Private | | 0x00 |
| void CleanupMesh() | Private | | 0x00 |
| void Rebuild() | Public | | 0x00 |
| void AutosmoothNormals() | Private | | 0x00 |
| Mesh CreateMeshAsset() | 1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |