| SplineContainer get_splineContainer() | Public+1 flags | | 0x08 |
| SplineContainer get_Container() | Public+1 flags | | 0x08 |
| void set_Container(SplineContainer value) | Public+1 flags | | 0x08 |
| bool get_playOnAwake() | Public+1 flags | | 0x01 |
| bool get_PlayOnAwake() | Public+1 flags | | 0x01 |
| void set_PlayOnAwake(bool value) | Public+1 flags | | 0x01 |
| LoopMode get_loopMode() | Public+1 flags | | 0x04 |
| LoopMode get_Loop() | Public+1 flags | | 0x04 |
| void set_Loop(const LoopMode& value) | Public+1 flags | | 0x04 |
| Method get_method() | Public+1 flags | | 0x04 |
| Method get_AnimationMethod() | Public+1 flags | | 0x04 |
| void set_AnimationMethod(const Method& value) | Public+1 flags | | 0x04 |
| float get_duration() | Public+1 flags | | 0x04 |
| float get_Duration() | Public+1 flags | | 0x04 |
| void set_Duration(float value) | Public+1 flags | | 0x04 |
| float get_maxSpeed() | Public+1 flags | | 0x04 |
| float get_MaxSpeed() | Public+1 flags | | 0x04 |
| void set_MaxSpeed(float value) | Public+1 flags | | 0x04 |
| EasingMode get_easingMode() | Public+1 flags | | 0x04 |
| EasingMode get_Easing() | Public+1 flags | | 0x04 |
| void set_Easing(const EasingMode& value) | Public+1 flags | | 0x04 |
| AlignmentMode get_alignmentMode() | Public+1 flags | | 0x04 |
| AlignmentMode get_Alignment() | Public+1 flags | | 0x04 |
| void set_Alignment(const AlignmentMode& value) | Public+1 flags | | 0x04 |
| AlignAxis get_objectForwardAxis() | Public+1 flags | | 0x04 |
| AlignAxis get_ObjectForwardAxis() | Public+1 flags | | 0x04 |
| void set_ObjectForwardAxis(const AlignAxis& value) | Public+1 flags | | 0x04 |
| AlignAxis get_objectUpAxis() | Public+1 flags | | 0x04 |
| AlignAxis get_ObjectUpAxis() | Public+1 flags | | 0x04 |
| void set_ObjectUpAxis(const AlignAxis& value) | Public+1 flags | | 0x04 |
| float get_normalizedTime() | Public+1 flags | | 0x04 |
| float get_NormalizedTime() | Public+1 flags | | 0x04 |
| void set_NormalizedTime(float value) | Public+1 flags | | 0x04 |
| float get_elapsedTime() | Public+1 flags | | 0x04 |
| float get_ElapsedTime() | Public+1 flags | | 0x04 |
| void set_ElapsedTime(float value) | Public+1 flags | | 0x04 |
| float get_StartOffset() | Public+1 flags | | 0x04 |
| void set_StartOffset(float value) | Public+1 flags | | 0x04 |
| float get_StartOffsetT() | 2 flags | | 0x04 |
| bool get_isPlaying() | Public+1 flags | | 0x01 |
| bool get_IsPlaying() | Public+1 flags | | 0x01 |
| void add_onUpdated(Action<UnityEngine.Vector3 value) | Public+1 flags | | 0x08 |
| void remove_onUpdated(Action<UnityEngine.Vector3 value) | Public+1 flags | | 0x08 |
| void add_Updated(Action<UnityEngine.Vector3 value) | Public+1 flags | | 0x08 |
| void remove_Updated(Action<UnityEngine.Vector3 value) | Public+1 flags | | 0x08 |
| void add_Completed(Action value) | Public+1 flags | | 0x08 |
| void remove_Completed(Action value) | Public+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void OnValidate() | Private | | 0x00 |
| void RecalculateAnimationParameters() | 1 flags | | 0x00 |
| bool IsNullOrEmptyContainer() | Private | | 0x01 |
| void Play() | Public | | 0x00 |
| void Pause() | Public | | 0x00 |
| void Restart(bool autoplay) | Public | | 0x01 |
| void Update() | Public | | 0x00 |
| void CalculateNormalizedTime(float deltaTime) | Private | | 0x04 |
| void UpdateEndReached(float previousTime, float currentDuration) | Private | | 0x04 |
| void UpdateStartOffsetT() | Private | | 0x00 |
| void UpdateTransform() | Private | | 0x00 |
| void EvaluatePositionAndRotation(ref Vector3& position, ref Quaternion& rotation) | Private | | 0x10 |
| void CalculateDuration() | Private | | 0x00 |
| void CalculateMaxSpeed() | Private | | 0x00 |
| void RebuildSplinePath() | Private | | 0x00 |
| AlignAxis SetObjectAlignAxis(const AlignAxis& newValue, ref AlignAxis& targetAxis, const AlignAxis& otherAxis) | Private | | 0x04 |
| void OnSplineChange(Spline spline, int knotIndex, const SplineModification& modificationType) | Private | | 0x08 |
| float GetLoopInterpolation(bool offset) | 1 flags | | 0x04 |
| float EaseInQuadratic(float t) | Private | | 0x04 |
| float EaseOutQuadratic(float t) | Private | | 0x04 |
| float EaseInOutQuadratic(float t) | Private | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |