Zdexby TheHolyOneZ
36,909 classes
Class

Spline[]

: Array : Object
UnityEngine.Splines.Spline[], Unity.Splines 0x0020 (32 B) inherited 0x0020 Unity.Splines.dll
implements IList`1, ICollection`1, IEnumerable`1, IReadOnlyList`1, ISpline>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 139

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Spline )Public—0x08
ref Spline Address(int )Public—0x08
Spline Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Spline item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Spline item)1 flags0x08
Spline System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, Spline item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Spline item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Spline item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Spline item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Spline[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Splines.Spline> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Spline System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISpline item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISpline item)1 flags0x08
ISpline System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISpline item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISpline item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISpline item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISpline item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISpline[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Splines.ISpline> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISpline System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReadOnlyList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReadOnlyList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
IReadOnlyList<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReadOnlyList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReadOnlyList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReadOnlyList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReadOnlyList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReadOnlyList<UnityEngine.Splines.BezierKnot>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IReadOnlyList<UnityEngine.Splines.BezierKnot>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReadOnlyList<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEnumerable<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEnumerable<UnityEngine.Splines.BezierKnot> item)1 flags0x08
IEnumerable<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEnumerable<UnityEngine.Splines.BezierKnot> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEnumerable<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEnumerable<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEnumerable<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEnumerable<UnityEngine.Splines.BezierKnot>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IEnumerable<UnityEngine.Splines.BezierKnot>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEnumerable<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEnumerable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEnumerable item)1 flags0x08
IEnumerable System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEnumerable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEnumerable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEnumerable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEnumerable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEnumerable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.IEnumerable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEnumerable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReadOnlyCollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReadOnlyCollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
IReadOnlyCollection<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReadOnlyCollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReadOnlyCollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReadOnlyCollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReadOnlyCollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReadOnlyCollection<UnityEngine.Splines.BezierKnot>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IReadOnlyCollection<UnityEngine.Splines.BezierKnot>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReadOnlyCollection<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
IList<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IList<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IList<UnityEngine.Splines.BezierKnot>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IList<UnityEngine.Splines.BezierKnot>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IList<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
ICollection<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICollection<UnityEngine.Splines.BezierKnot> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICollection<UnityEngine.Splines.BezierKnot>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.ICollection<UnityEngine.Splines.BezierKnot>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICollection<UnityEngine.Splines.BezierKnot> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04