Zdexby TheHolyOneZ
36,909 classes
Class

KnotLink[]

: Array : Object
UnityEngine.Splines.KnotLinkCollection.KnotLink[], Unity.Splines 0x0020 (32 B) inherited 0x0020 Unity.Splines.dll
implements IKnotLink>, mscorlib, IKnotLink>, mscorlib, IKnotLink>, mscorlib, IKnotLink>, mscorlib, IKnotLink>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 94

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , KnotLink )Public—0x08
ref KnotLink Address(int )Public—0x08
KnotLink Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, KnotLink item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(KnotLink item)1 flags0x08
KnotLink System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, KnotLink item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(KnotLink item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(KnotLink item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(KnotLink item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const KnotLink[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Splines.KnotLinkCollection.KnotLink> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
KnotLink System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReadOnlyList<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReadOnlyList<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
IReadOnlyList<UnityEngine.Splines.SplineKnotIndex> System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReadOnlyList<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReadOnlyList<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReadOnlyList<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReadOnlyList<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReadOnlyList<UnityEngine.Splines.SplineKnotIndex>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IReadOnlyList<UnityEngine.Splines.SplineKnotIndex>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReadOnlyList<UnityEngine.Splines.SplineKnotIndex> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEnumerable<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEnumerable<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
IEnumerable<UnityEngine.Splines.SplineKnotIndex> System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEnumerable<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEnumerable<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEnumerable<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEnumerable<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEnumerable<UnityEngine.Splines.SplineKnotIndex>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IEnumerable<UnityEngine.Splines.SplineKnotIndex>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEnumerable<UnityEngine.Splines.SplineKnotIndex> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEnumerable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEnumerable item)1 flags0x08
IEnumerable System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEnumerable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEnumerable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEnumerable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEnumerable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEnumerable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.IEnumerable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEnumerable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex> System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Collections.Generic.IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReadOnlyCollection<UnityEngine.Splines.SplineKnotIndex> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04