| int get_Count() | Public+1 flags | | 0x04 |
| KnotLink GetKnotLinksInternal(const SplineKnotIndex& index) | Private | | 0x08 |
| bool TryGetKnotLinks(const SplineKnotIndex& knotIndex, ref IReadOnlyList<UnityEngine.Splines.SplineKnotIndex>& linkedKnots) | Public | | 0x08 |
| IReadOnlyList<UnityEngine.Splines.SplineKnotIndex> GetKnotLinks(const SplineKnotIndex& knotIndex) | Public | | 0x08 |
| void Clear() | Public | | 0x00 |
| void Link(const SplineKnotIndex& knotA, const SplineKnotIndex& knotB) | Public | | 0x08 |
| void Unlink(const SplineKnotIndex& knot) | Public | | 0x08 |
| void SplineRemoved(int splineIndex) | Public | | 0x04 |
| void SplineIndexChanged(int previousIndex, int newIndex) | Public | | 0x04 |
| void KnotIndexChanged(int splineIndex, int previousKnotIndex, int newKnotIndex) | Public | | 0x04 |
| void KnotIndexChanged(const SplineKnotIndex& previousIndex, const SplineKnotIndex& newIndex) | Public | | 0x08 |
| void KnotRemoved(int splineIndex, int knotIndex) | Public | | 0x04 |
| void KnotRemoved(const SplineKnotIndex& index) | Public | | 0x08 |
| void KnotInserted(int splineIndex, int knotIndex) | Public | | 0x04 |
| void KnotInserted(const SplineKnotIndex& index) | Public | | 0x08 |
| void ShiftKnotIndices(const SplineKnotIndex& index, int offset) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |