| IInterpolator<System.Single> get_LerpFloat() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.float2> get_LerpFloat2() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.float3> get_LerpFloat3() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.float4> get_LerpFloat4() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.float2> get_SlerpFloat2() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.float3> get_SlerpFloat3() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.quaternion> get_LerpQuaternion() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<UnityEngine.Color> get_LerpColor() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<System.Single> get_SmoothStepFloat() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.float2> get_SmoothStepFloat2() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.float3> get_SmoothStepFloat3() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.float4> get_SmoothStepFloat4() | PublicStatic+1 flags | | 0x08 |
| IInterpolator<Unity.Mathematics.quaternion> get_SlerpQuaternion() | PublicStatic+1 flags | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |