Zdexby TheHolyOneZ
36,909 classes
Class

InterpolatorUtility

: Object
UnityEngine.Splines.InterpolatorUtility, Unity.Splines 0x0010 (16 B) inherited 0x0010 Unity.Splines.dll
0x00x0010

Members 13

OffsetSizeNameTypeFlagsDefault
0x08s_LerpFloatIInterpolator<System.Single>PrivateStatic+1 flags—
0x08s_LerpFloat2IInterpolator<Unity.Mathematics.float2>PrivateStatic+1 flags—
0x08s_LerpFloat3IInterpolator<Unity.Mathematics.float3>PrivateStatic+1 flags—
0x08s_LerpFloat4IInterpolator<Unity.Mathematics.float4>PrivateStatic+1 flags—
0x08s_SlerpFloat2IInterpolator<Unity.Mathematics.float2>PrivateStatic+1 flags—
0x08s_SlerpFloat3IInterpolator<Unity.Mathematics.float3>PrivateStatic+1 flags—
0x08s_LerpQuaternionIInterpolator<Unity.Mathematics.quaternion>PrivateStatic+1 flags—
0x08s_LerpColorIInterpolator<UnityEngine.Color>PrivateStatic+1 flags—
0x08s_SmoothStepFloatIInterpolator<System.Single>PrivateStatic+1 flags—
0x08s_SmoothStepFloat2IInterpolator<Unity.Mathematics.float2>PrivateStatic+1 flags—
0x08s_SmoothStepFloat3IInterpolator<Unity.Mathematics.float3>PrivateStatic+1 flags—
0x08s_SmoothStepFloat4IInterpolator<Unity.Mathematics.float4>PrivateStatic+1 flags—
0x08s_SlerpQuaternionIInterpolator<Unity.Mathematics.quaternion>PrivateStatic+1 flags—

Functions 14

SignatureFlagsNativeParams
IInterpolator<System.Single> get_LerpFloat()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.float2> get_LerpFloat2()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.float3> get_LerpFloat3()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.float4> get_LerpFloat4()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.float2> get_SlerpFloat2()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.float3> get_SlerpFloat3()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.quaternion> get_LerpQuaternion()PublicStatic+1 flags0x08
IInterpolator<UnityEngine.Color> get_LerpColor()PublicStatic+1 flags0x08
IInterpolator<System.Single> get_SmoothStepFloat()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.float2> get_SmoothStepFloat2()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.float3> get_SmoothStepFloat3()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.float4> get_SmoothStepFloat4()PublicStatic+1 flags0x08
IInterpolator<Unity.Mathematics.quaternion> get_SlerpQuaternion()PublicStatic+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00