| Object[] FindObjectsOfTypeAll(Type type) | PublicStatic | — | 0x08 |
| Shader FindShaderByName(const string& name) | PublicStatic | — | 0x08 |
| Object Load(const string& path, Type systemTypeInstance) | PublicStatic | — | 0x08 |
| Object[] LoadAll(const string& path, Type systemTypeInstance) | PublicStatic | — | 0x08 |
| ResourceRequest LoadAsyncInternal(const string& path, Type type) | Static+1 flags | — | 0x08 |
| void UnloadAsset(Object assetToUnload) | PublicStatic | — | 0x08 |
| long FindShaderByName_Injected(ref ManagedSpanWrapper& name) | PrivateStatic | — | 0x10 |
| long Load_Injected(ref ManagedSpanWrapper& path, Type systemTypeInstance) | PrivateStatic | — | 0x10 |
| Object[] LoadAll_Injected(ref ManagedSpanWrapper& path, Type systemTypeInstance) | PrivateStatic | — | 0x10 |
| long LoadAsyncInternal_Injected(ref ManagedSpanWrapper& path, Type type) | PrivateStatic | — | 0x10 |
| void UnloadAsset_Injected(long assetToUnload) | PrivateStatic | — | 0x08 |