| int get_count() | Public+1 flags | | 0x04 |
| bool Register(Volume volume, int layer) | Public | | 0x08 |
| bool Unregister(Volume volume, int layer) | Public | | 0x08 |
| bool ChangeLayer(Volume volume, int previousLayerIndex, int currentLayerIndex) | Public | | 0x08 |
| void SortByPriority(List<UnityEngine.Rendering.Volume> volumes) | Static+1 flags | | 0x08 |
| List<UnityEngine.Rendering.Volume> GrabVolumes(const LayerMask& mask) | Public | | 0x08 |
| void SetLayerIndexDirty(int layerIndex) | Public | | 0x04 |
| bool IsComponentActiveInMask(const LayerMask& layerMask) | Public | — | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |