Zdexby TheHolyOneZ
8,798 structs
Struct

VisibleLight

: ValueType : Object
UnityEngine.Rendering.VisibleLight, UnityEngine.CoreModule 0x0080 (128 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0080

Members 10

OffsetSizeNameTypeFlags
0x04m_LightTypeLightTypePrivate
0x10m_FinalColorColorPrivate
0x10m_ScreenRectRectPrivate
0x40m_LocalToWorldMatrixMatrix4x4Private
0x04m_RangefloatPrivate
0x04m_SpotAnglefloatPrivate
0x04m_InnerSpotAnglefloatPrivate
0x08m_AreaSizeVector2Private
0x04m_InstanceIdintPrivate
0x04m_FlagsVisibleLightFlagsPrivate

Functions 9

SignatureFlagsNativeParams
Light get_light()Public+1 flags0x08
LightType get_lightType()Public+1 flags0x04
Color get_finalColor()Public+1 flags0x10
Matrix4x4 get_localToWorldMatrix()Public+1 flags0x40
float get_range()Public+1 flags0x04
float get_spotAngle()Public+1 flags0x04
bool Equals(const VisibleLight& other)PublicFinal+2 flags0x80
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04

Used by 14

types with a member, parameter or interface of this type