| int get_version() | PublicFinal+3 flags | | 0x04 |
| bool UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | | 0x01 |
| Shader get_copyDepthPS() | Public+1 flags | | 0x08 |
| void set_copyDepthPS(Shader value) | Public+1 flags | | 0x08 |
| Shader get_cameraMotionVector() | Public+1 flags | | 0x08 |
| void set_cameraMotionVector(Shader value) | Public+1 flags | | 0x08 |
| Shader get_stencilDeferredPS() | Public+1 flags | | 0x08 |
| void set_stencilDeferredPS(Shader value) | Public+1 flags | | 0x08 |
| Shader get_clusterDeferred() | Public+1 flags | | 0x08 |
| void set_clusterDeferred(Shader value) | Public+1 flags | | 0x08 |
| Shader get_stencilDitherMaskSeedPS() | Public+1 flags | | 0x08 |
| void set_stencilDitherMaskSeedPS(Shader value) | Public+1 flags | | 0x08 |
| Shader get_decalDBufferClear() | Public+1 flags | | 0x08 |
| void set_decalDBufferClear(Shader value) | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |