| bool get_usePipelineSettings() | Public+1 flags | | 0x01 |
| void set_usePipelineSettings(bool value) | Public+1 flags | | 0x01 |
| Light get_light() | 2 flags | | 0x08 |
| int get_additionalLightsShadowResolutionTier() | Public+1 flags | | 0x04 |
| bool get_customShadowLayers() | Public+1 flags | | 0x01 |
| void set_customShadowLayers(bool value) | Public+1 flags | | 0x01 |
| Vector2 get_lightCookieSize() | Public+1 flags | | 0x08 |
| void set_lightCookieSize(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_lightCookieOffset() | Public+1 flags | | 0x08 |
| void set_lightCookieOffset(const Vector2& value) | Public+1 flags | | 0x08 |
| SoftShadowQuality get_softShadowQuality() | Public+1 flags | | 0x04 |
| void set_softShadowQuality(const SoftShadowQuality& value) | Public+1 flags | | 0x04 |
| RenderingLayerMask get_renderingLayers() | Public+1 flags | | 0x04 |
| void set_renderingLayers(const RenderingLayerMask& value) | Public+1 flags | | 0x04 |
| RenderingLayerMask get_shadowRenderingLayers() | Public+1 flags | | 0x04 |
| void set_shadowRenderingLayers(const RenderingLayerMask& value) | Public+1 flags | | 0x04 |
| void SyncLightAndShadowLayers() | Private | | 0x00 |
| void UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() | PrivateFinal+2 flags | | 0x00 |
| void UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() | PrivateFinal+2 flags | | 0x00 |
| LightLayerEnum get_lightLayerMask() | Public+1 flags | | 0x04 |
| void set_lightLayerMask(const LightLayerEnum& value) | Public+1 flags | | 0x04 |
| LightLayerEnum get_shadowLayerMask() | Public+1 flags | | 0x04 |
| void set_shadowLayerMask(const LightLayerEnum& value) | Public+1 flags | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |