Zdexby TheHolyOneZ
36,909 classes
Class

Universal2DResourceData

: UniversalResourceDataBase : ContextItem : Object
UnityEngine.Rendering.Universal.Universal2DResourceData, Unity.RenderPipelines.Universal.Runtime 0x0070 (112 B) inherited 0x0018 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0070

Members 7

OffsetSizeNameTypeFlagsDefault
0x08_lightTexturesTextureHandle[][]Private—
0x08_cameraNormalsTextureTextureHandle[]Private—
0x10_normalsDepthTextureHandlePrivate—
0x08_shadowTexturesTextureHandle[][]Private—
0x10_shadowDepthTextureHandlePrivate—
0x10_upscaleTextureTextureHandlePrivate—
0x10_cameraSortingLayerTextureTextureHandlePrivate—
Inherited from UniversalResourceDataBase 1
OffsetSizeNameTypeFlagsDefault
0x01<isAccessible>k__BackingFieldboolPrivate—

Functions 18

SignatureFlagsNativeParams
TextureHandle[][] CheckAndGetTextureHandle(ref TextureHandle[][]& handle)Private0x08
void CheckAndSetTextureHandle(ref TextureHandle[][]& handle, const TextureHandle[][]& newHandle)Private0x08
TextureHandle[][] get_lightTextures()2 flags0x08
void set_lightTextures(const TextureHandle[][]& value)2 flags0x08
TextureHandle[] get_normalsTexture()2 flags0x08
void set_normalsTexture(const TextureHandle[]& value)2 flags0x08
TextureHandle get_normalsDepth()2 flags0x10
void set_normalsDepth(const TextureHandle& value)2 flags0x10
TextureHandle[][] get_shadowTextures()2 flags0x08
void set_shadowTextures(const TextureHandle[][]& value)2 flags0x08
TextureHandle get_shadowDepth()2 flags0x10
void set_shadowDepth(const TextureHandle& value)2 flags0x10
TextureHandle get_upscaleTexture()2 flags0x10
void set_upscaleTexture(const TextureHandle& value)2 flags0x10
TextureHandle get_cameraSortingLayerTexture()2 flags0x10
void set_cameraSortingLayerTexture(const TextureHandle& value)2 flags0x10
void Reset()Public+1 flags0x00
void .ctor()Public+1 flags0x00