Zdexby TheHolyOneZ
36,909 classes
Class

StencilCrossFadeRenderPass

: Object
UnityEngine.Rendering.Universal.StencilCrossFadeRenderPass, Unity.RenderPipelines.Universal.Runtime 0x0030 (48 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0030

Members 5

OffsetSizeNameTypeFlagsDefault
0x08m_StencilDitherMaskSeedMaterialsMaterial[]Private—
0x04_StencilDitherPatternintPrivate+1 flags—
0x04_StencilRefDitherMaskintPrivate+1 flags—
0x04_StencilWriteDitherMaskintPrivate+1 flags—
0x00240x04padding / unreflected
0x08m_ProfilingSamplerProfilingSamplerPrivate+1 flags—

Functions 4

SignatureFlagsNativeParams
void .ctor(Shader shader)2 flags0x08
void Dispose()Public0x00
void Render(RenderGraph renderGraph, const ScriptableRenderContext& context, const TextureHandle& depthTarget)Public0x10
void ExecutePass(RasterCommandBuffer cmd, RTHandle depthTarget, const Material[]& stencilDitherMaskSeedMaterials)PrivateStatic0x08

Used by 1

types with a member, parameter or interface of this type