| void .ctor(object , long ) | Public+1 flags | | 0x08 |
| void Invoke(ref NativeArray<UnityEngine.Rendering.Universal.ShadowUtility.ShadowMeshVertex>& inVertices, ref NativeArray<System.Int32>& inIndices, ref NativeArray<UnityEngine.Rendering.Universal.ShadowEdge>& inEdges, ref NativeArray<UnityEngine.Rendering.Universal.ShadowUtility.ShadowMeshVertex>& outVertices, ref NativeArray<System.Int32>& outIndices, ref int& outStartIndex, ref int& outIndexCount) | Public+2 flags | | 0x10 |
| IAsyncResult BeginInvoke(ref NativeArray<UnityEngine.Rendering.Universal.ShadowUtility.ShadowMeshVertex>& inVertices, ref NativeArray<System.Int32>& inIndices, ref NativeArray<UnityEngine.Rendering.Universal.ShadowEdge>& inEdges, ref NativeArray<UnityEngine.Rendering.Universal.ShadowUtility.ShadowMeshVertex>& outVertices, ref NativeArray<System.Int32>& outIndices, ref int& outStartIndex, ref int& outIndexCount, AsyncCallback , object ) | Public+2 flags | | 0x10 |
| void EndInvoke(IAsyncResult ) | Public+2 flags | | 0x08 |