| void .ctor(object , long ) | Public+1 flags | | 0x08 |
| void Invoke(ref NativeArray<UnityEngine.Vector3>& inVertices, ref NativeArray<UnityEngine.Rendering.Universal.ShadowEdge>& inEdges, ref NativeArray<System.Int32>& inShapeStartingEdge, ref NativeArray<System.Boolean>& inShapeIsClosedArray, ref NativeArray<UnityEngine.Vector2>& outProjectionInfo) | Public+2 flags | | 0x10 |
| IAsyncResult BeginInvoke(ref NativeArray<UnityEngine.Vector3>& inVertices, ref NativeArray<UnityEngine.Rendering.Universal.ShadowEdge>& inEdges, ref NativeArray<System.Int32>& inShapeStartingEdge, ref NativeArray<System.Boolean>& inShapeIsClosedArray, ref NativeArray<UnityEngine.Vector2>& outProjectionInfo, AsyncCallback , object ) | Public+2 flags | | 0x10 |
| void EndInvoke(IAsyncResult ) | Public+2 flags | | 0x08 |