| void .ctor(object , long ) | Public+1 flags | | 0x08 |
| void Invoke(ref NativeArray<UnityEngine.Vector3>& vertices, ref NativeArray<System.Int32>& indices, bool duplicatesVertices, ref NativeArray<UnityEngine.Vector3>& newVertices, ref NativeArray<UnityEngine.Rendering.Universal.ShadowEdge>& outEdges, ref NativeArray<System.Int32>& outShapeStartingEdge, ref NativeArray<System.Boolean>& outShapeIsClosedArray) | Public+2 flags | | 0x10 |
| IAsyncResult BeginInvoke(ref NativeArray<UnityEngine.Vector3>& vertices, ref NativeArray<System.Int32>& indices, bool duplicatesVertices, ref NativeArray<UnityEngine.Vector3>& newVertices, ref NativeArray<UnityEngine.Rendering.Universal.ShadowEdge>& outEdges, ref NativeArray<System.Int32>& outShapeStartingEdge, ref NativeArray<System.Boolean>& outShapeIsClosedArray, AsyncCallback , object ) | Public+2 flags | | 0x10 |
| void EndInvoke(IAsyncResult ) | Public+2 flags | | 0x08 |