Zdexby TheHolyOneZ
36,909 classes
Class

CalculateEdgesFromTriangles_000002CE$BurstDirectCall

: Object
UnityEngine.Rendering.Universal.ShadowUtility.CalculateEdgesFromTriangles_000002CE$BurstDirectCall, Unity.RenderPipelines.Universal.2D.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
0x08PointerlongPrivateStatic—

Functions 3

SignatureFlagsNativeParams
void GetFunctionPointerDiscard(ref long& )PrivateStatic0x08
long GetFunctionPointer()PrivateStatic0x08
void Invoke(ref NativeArray<UnityEngine.Vector3>& vertices, ref NativeArray<System.Int32>& indices, bool duplicatesVertices, ref NativeArray<UnityEngine.Vector3>& newVertices, ref NativeArray<UnityEngine.Rendering.Universal.ShadowEdge>& outEdges, ref NativeArray<System.Int32>& outShapeStartingEdge, ref NativeArray<System.Boolean>& outShapeIsClosedArray)PublicStatic0x10