Zdexby TheHolyOneZ
36,909 classes
Class

MinMaxBounds[]

: Array : Object
UnityEngine.Rendering.Universal.ShadowShape2DProvider_Collider2D.MinMaxBounds[], Unity.RenderPipelines.Universal.2D.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.Universal.2D.Runtime.dll
implements IList`1, ICollection`1, IEnumerable`1, IMinMaxBounds>, mscorlib, IMinMaxBounds>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const MinMaxBounds& )Public—0x18
ref MinMaxBounds Address(int )Public—0x18
MinMaxBounds Get(int )Public—0x18
void System.Collections.Generic.IList`1.Insert(int index, const MinMaxBounds& item)1 flags—0x18
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const MinMaxBounds& item)1 flags0x18
MinMaxBounds System.Collections.Generic.IList`1.get_Item(int index)1 flags0x18
void System.Collections.Generic.IList`1.set_Item(int index, const MinMaxBounds& item)1 flags0x18
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const MinMaxBounds& item)1 flags0x18
bool System.Collections.Generic.ICollection`1.Remove(const MinMaxBounds& item)1 flags0x18
bool System.Collections.Generic.ICollection`1.Contains(const MinMaxBounds& item)1 flags0x18
void System.Collections.Generic.ICollection`1.CopyTo(const MinMaxBounds[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.Universal.ShadowShape2DProvider_Collider2D.MinMaxBounds> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
MinMaxBounds System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x18
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04