implements IList`1, ICollection`1, IEnumerable`1, IShadowCaster2D>, mscorlib, IShadowCaster2D>, mscorlib
0x00x0020
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 124
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor(int ) | Public+1 flags | — | 0x04 |
| void Set(int , ShadowCaster2D ) | Public | — | 0x08 |
| ref ShadowCaster2D Address(int ) | Public | — | 0x08 |
| ShadowCaster2D Get(int ) | Public | — | 0x08 |
| void System.Collections.Generic.IList`1.Insert(int index, ShadowCaster2D item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(ShadowCaster2D item) | 1 flags | 0x08 | |
| ShadowCaster2D System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, ShadowCaster2D item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(ShadowCaster2D item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(ShadowCaster2D item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(ShadowCaster2D item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const ShadowCaster2D[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Rendering.Universal.ShadowCaster2D> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| ShadowCaster2D System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| ISerializationCallbackReceiver System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(ISerializationCallbackReceiver item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const ISerializationCallbackReceiver[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.ISerializationCallbackReceiver> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| ISerializationCallbackReceiver System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, ShadowCasterGroup2D item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(ShadowCasterGroup2D item) | 1 flags | 0x08 | |
| ShadowCasterGroup2D System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, ShadowCasterGroup2D item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(ShadowCasterGroup2D item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(ShadowCasterGroup2D item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(ShadowCasterGroup2D item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const ShadowCasterGroup2D[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Rendering.Universal.ShadowCasterGroup2D> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| ShadowCasterGroup2D System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item) | 1 flags | 0x08 | |
| MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const MonoBehaviour[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, Behaviour item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(Behaviour item) | 1 flags | 0x08 | |
| Behaviour System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(Behaviour item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(Behaviour item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(Behaviour item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const Behaviour[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, Component item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(Component item) | 1 flags | 0x08 | |
| Component System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, Component item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(Component item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(Component item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(Component item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const Component[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, Object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(Object item) | 1 flags | 0x08 | |
| Object System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, Object item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(Object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(Object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(Object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 | |
| void System.Collections.Generic.IList`1.Insert(int index, object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | 0x04 | |
| int System.Collections.Generic.IList`1.IndexOf(object item) | 1 flags | 0x08 | |
| object System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | — | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, object item) | 1 flags | 0x08 | |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | 0x04 | |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | 0x01 | |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | 0x00 | |
| void System.Collections.Generic.ICollection`1.Add(object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Remove(object item) | 1 flags | 0x08 | |
| bool System.Collections.Generic.ICollection`1.Contains(object item) | 1 flags | 0x08 | |
| void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex) | 1 flags | 0x08 | |
| IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | 0x08 | |
| object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | — | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | 0x04 |