Zdexby TheHolyOneZ
36,909 classes
Class

ProbeVolumeDebugPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.ProbeVolumeDebugPass, Unity.RenderPipelines.Universal.Runtime 0x0068 (104 B) inherited 0x0060 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0068

Members 1

OffsetSizeNameTypeFlagsDefault
0x08m_ComputeShaderComputeShaderPrivate—
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 2

SignatureFlagsNativeParams
void .ctor(const RenderPassEvent& evt, ComputeShader computeShader)Public+1 flags0x08
void Render(RenderGraph renderGraph, ContextContainer frameData, const TextureHandle& depthPyramidBuffer, const TextureHandle& normalBuffer)1 flags0x10