Zdexby TheHolyOneZ
36,909 classes
Class

MotionMatrixPassData[]

: Array : Object
UnityEngine.Rendering.Universal.MotionVectorRenderPass.MotionMatrixPassData[], Unity.RenderPipelines.Universal.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.Universal.Runtime.dll
implements IList`1, ICollection`1, IEnumerable`1, IMotionMatrixPassData>, mscorlib, IMotionMatrixPassData>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 34

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , MotionMatrixPassData )Public—0x08
ref MotionMatrixPassData Address(int )Public—0x08
MotionMatrixPassData Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, MotionMatrixPassData item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(MotionMatrixPassData item)1 flags0x08
MotionMatrixPassData System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, MotionMatrixPassData item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(MotionMatrixPassData item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(MotionMatrixPassData item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(MotionMatrixPassData item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const MotionMatrixPassData[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.Universal.MotionVectorRenderPass.MotionMatrixPassData> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
MotionMatrixPassData System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04