Zdexby TheHolyOneZ
36,909 classes
Class

LightMeshVertex[]

: Array : Object
UnityEngine.Rendering.Universal.LightUtility.LightMeshVertex[], Unity.RenderPipelines.Universal.2D.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.Universal.2D.Runtime.dll
implements ILightMeshVertex>, mscorlib, ILightMeshVertex>, mscorlib, ILightMeshVertex>, mscorlib, ILightMeshVertex>, mscorlib, ILightMeshVertex>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const LightMeshVertex& )Public—0x24
ref LightMeshVertex Address(int )Public—0x24
LightMeshVertex Get(int )Public—0x24
void System.Collections.Generic.IList`1.Insert(int index, const LightMeshVertex& item)1 flags0x24
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const LightMeshVertex& item)1 flags0x24
LightMeshVertex System.Collections.Generic.IList`1.get_Item(int index)1 flags0x24
void System.Collections.Generic.IList`1.set_Item(int index, const LightMeshVertex& item)1 flags0x24
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const LightMeshVertex& item)1 flags0x24
bool System.Collections.Generic.ICollection`1.Remove(const LightMeshVertex& item)1 flags0x24
bool System.Collections.Generic.ICollection`1.Contains(const LightMeshVertex& item)1 flags0x24
void System.Collections.Generic.ICollection`1.CopyTo(const LightMeshVertex[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.Universal.LightUtility.LightMeshVertex> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
LightMeshVertex System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x24
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04