Zdexby TheHolyOneZ
36,909 classes
Class

Light2DCullResult

: Object
UnityEngine.Rendering.Universal.Light2DCullResult, Unity.RenderPipelines.Universal.2D.Runtime 0x0020 (32 B) inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0020

Members 2

OffsetSizeNameTypeFlagsDefault
0x08m_VisibleLightsList<UnityEngine.Rendering.Universal.Light2D>Private—
0x08m_VisibleShadowsHashSet<UnityEngine.Rendering.Universal.ShadowCasterGroup2D>Private—

Functions 6

SignatureFlagsNativeParams
List<UnityEngine.Rendering.Universal.Light2D> get_visibleLights()PublicFinal+3 flags0x08
HashSet<UnityEngine.Rendering.Universal.ShadowCasterGroup2D> get_visibleShadows()PublicFinal+3 flags0x08
bool IsSceneLit()PublicFinal+2 flags0x01
LightStats GetLightStatsByLayer(int layerID, ref LayerBatch& layer)PublicFinal+2 flags0x50
void SetupCulling(ref ScriptableCullingParameters& cullingParameters, Camera camera)Public0x638
void .ctor()Public+1 flags0x00