implements ILight2DCullResult
0x00x0020
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_VisibleLights | List<UnityEngine.Rendering.Universal.Light2D> | Private | — | |
| 0x08 | m_VisibleShadows | HashSet<UnityEngine.Rendering.Universal.ShadowCasterGroup2D> | Private | — |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| List<UnityEngine.Rendering.Universal.Light2D> get_visibleLights() | PublicFinal+3 flags | 0x08 | |
| HashSet<UnityEngine.Rendering.Universal.ShadowCasterGroup2D> get_visibleShadows() | PublicFinal+3 flags | 0x08 | |
| bool IsSceneLit() | PublicFinal+2 flags | 0x01 | |
| LightStats GetLightStatsByLayer(int layerID, ref LayerBatch& layer) | PublicFinal+2 flags | 0x50 | |
| void SetupCulling(ref ScriptableCullingParameters& cullingParameters, Camera camera) | Public | 0x638 | |
| void .ctor() | Public+1 flags | 0x00 |