| void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| void .ctor(const RenderPassEvent& evt, Material samplingMaterial, Material copyColorMaterial, const string& customPassName) | Public+1 flags | | 0x08 |
| void ConfigureDescriptor(const Downsampling& downsamplingMethod, ref RenderTextureDescriptor& descriptor, ref FilterMode& filterMode) | PublicStatic | | 0x34 |
| void Setup(const RenderTargetIdentifier& source, const RenderTargetHandle& destination, const Downsampling& downsampling) | Public | | 0x30 |
| void Setup(RTHandle source, RTHandle destination, const Downsampling& downsampling) | Public | | 0x08 |
| void ExecutePass(RasterCommandBuffer cmd, PassData passData, RTHandle source, bool useDrawProceduralBlit) | PrivateStatic | | 0x08 |
| TextureHandle Render(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& destination, ref TextureHandle& source, const Downsampling& downsampling) | 1 flags | | 0x10 |
| void RenderToExistingTexture(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& destination, ref TextureHandle& source, const Downsampling& downsampling) | 1 flags | | 0x10 |
| void RenderInternal(RenderGraph renderGraph, ref TextureHandle& destination, ref TextureHandle& source, bool useProceduralBlit) | Private | | 0x10 |
| void AddDownsampleAndCopyColorRenderPass(RenderGraph renderGraph, ref TextureHandle& destination, ref TextureHandle& source, bool useProceduralBlit, const string& passName) | Private | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |