Zdexby TheHolyOneZ
36,909 classes
Class

ColorGradingLutPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass, Unity.RenderPipelines.Universal.Runtime 0x0080 (128 B) inherited 0x0060 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0080

Members 5

OffsetSizeNameTypeFlagsDefault
0x08m_LutBuilderLdrMaterialPrivate+1 flags—
0x08m_LutBuilderHdrMaterialPrivate+1 flags—
0x04m_HdrLutFormatGraphicsFormat2 flags—
0x04m_LdrLutFormatGraphicsFormat2 flags—
0x01m_AllowColorGradingACESHDRboolPrivate—
0x00790x07unreflected bytes to end of ColorGradingLutPass
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 10

SignatureFlagsNativeParams
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void .ctor(const RenderPassEvent& evt, PostProcessData data)Public+1 flags0x08
void Setup(ref RTHandle& internalLut)Public0x08
void ConfigureDescriptor(ref PostProcessingData& postProcessingData, ref RenderTextureDescriptor& descriptor, ref FilterMode& filterMode)Public0x34
void ConfigureDescriptor(ref UniversalPostProcessingData& postProcessingData, ref RenderTextureDescriptor& descriptor, ref FilterMode& filterMode)Public0x34
void ExecutePass(RasterCommandBuffer cmd, PassData passData, RTHandle internalLutTarget)PrivateStatic0x08
void Render(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& internalColorLut)1 flags0x10
void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)Public+1 flags0x08
void Cleanup()Public0x00
Material <.ctor>g__Load|6_0(Shader shader)Static+1 flags0x08

Used by 3

types with a member, parameter or interface of this type