Enum EndType Path C++ Link UnityEngine.Rendering.Universal.EndType, Unity.RenderPipelines.Universal.2D.Runtime underlying int32 Unity.RenderPipelines.Universal.2D.Runtime.dll Values 2 NameValueHex etClosedPolygon00x00etClosedLine10x01 // UnityEngine.Rendering.Universal.EndType, Unity.RenderPipelines.Universal.2D.Runtime enum class EndType : int32 { etClosedPolygon = 0, etClosedLine = 1, };