| void .ctor(const RenderPassEvent& evt, bool renderOffscreen) | Public+1 flags | | 0x04 |
| void ConfigureColorDescriptor(ref RenderTextureDescriptor& descriptor, int cameraWidth, int cameraHeight) | PrivateStatic | | 0x34 |
| void ConfigureOffscreenUITextureDesc(ref TextureDesc& textureDesc) | Static+1 flags | | 0x80 |
| void ConfigureDepthDescriptor(ref RenderTextureDescriptor& descriptor, const GraphicsFormat& depthStencilFormat, int targetWidth, int targetHeight) | PrivateStatic | | 0x34 |
| void ExecutePass(RasterCommandBuffer commandBuffer, PassData passData, const RendererList& rendererList) | PrivateStatic | | 0x18 |
| void ExecutePass(UnsafeCommandBuffer commandBuffer, UnsafePassData passData, const RendererList& rendererList) | PrivateStatic | | 0x18 |
| void Dispose() | Public | | 0x00 |
| void Setup(UniversalCameraData cameraData, const GraphicsFormat& depthStencilFormat) | Public | | 0x08 |
| void RenderOffscreen(RenderGraph renderGraph, ContextContainer frameData, const GraphicsFormat& depthStencilFormat, const TextureHandle& overlayUITexture) | 1 flags | | 0x10 |
| void RenderOverlay(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& colorBuffer, ref TextureHandle& depthBuffer) | 1 flags | | 0x10 |