Zdexby TheHolyOneZ
36,909 classes
Class

DrawScreenSpaceUIPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.DrawScreenSpaceUIPass, Unity.RenderPipelines.Universal.Runtime 0x0078 (120 B) inherited 0x0060 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0078

Members 3

OffsetSizeNameTypeFlagsDefault
0x08m_ColorTargetRTHandlePrivate—
0x08m_DepthTargetRTHandlePrivate—
0x01m_RenderOffscreenboolPrivate—
0x00710x07unreflected bytes to end of DrawScreenSpaceUIPass
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 10

SignatureFlagsNativeParams
void .ctor(const RenderPassEvent& evt, bool renderOffscreen)Public+1 flags0x04
void ConfigureColorDescriptor(ref RenderTextureDescriptor& descriptor, int cameraWidth, int cameraHeight)PrivateStatic0x34
void ConfigureOffscreenUITextureDesc(ref TextureDesc& textureDesc)Static+1 flags0x80
void ConfigureDepthDescriptor(ref RenderTextureDescriptor& descriptor, const GraphicsFormat& depthStencilFormat, int targetWidth, int targetHeight)PrivateStatic0x34
void ExecutePass(RasterCommandBuffer commandBuffer, PassData passData, const RendererList& rendererList)PrivateStatic0x18
void ExecutePass(UnsafeCommandBuffer commandBuffer, UnsafePassData passData, const RendererList& rendererList)PrivateStatic0x18
void Dispose()Public0x00
void Setup(UniversalCameraData cameraData, const GraphicsFormat& depthStencilFormat)Public0x08
void RenderOffscreen(RenderGraph renderGraph, ContextContainer frameData, const GraphicsFormat& depthStencilFormat, const TextureHandle& overlayUITexture)1 flags0x10
void RenderOverlay(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& colorBuffer, ref TextureHandle& depthBuffer)1 flags0x10

Used by 2

types with a member, parameter or interface of this type