| void GetL1(const SphericalHarmonicsL2& sh, ref Vector3& L1_R, ref Vector3& L1_G, ref Vector3& L1_B) | PublicStatic | | 0x6C |
| void GetL2(const SphericalHarmonicsL2& sh, ref Vector3& L2_0, ref Vector3& L2_1, ref Vector3& L2_2, ref Vector3& L2_3, ref Vector3& L2_4) | PublicStatic | | 0x6C |
| void SetL0(ref SphericalHarmonicsL2& sh, const Vector3& L0) | PublicStatic | | 0x6C |
| void SetL1R(ref SphericalHarmonicsL2& sh, const Vector3& L1_R) | PublicStatic | | 0x6C |
| void SetL1G(ref SphericalHarmonicsL2& sh, const Vector3& L1_G) | PublicStatic | | 0x6C |
| void SetL1B(ref SphericalHarmonicsL2& sh, const Vector3& L1_B) | PublicStatic | | 0x6C |
| void SetL1(ref SphericalHarmonicsL2& sh, const Vector3& L1_R, const Vector3& L1_G, const Vector3& L1_B) | PublicStatic | | 0x6C |
| void SetCoefficient(ref SphericalHarmonicsL2& sh, int index, const Vector3& coefficient) | PublicStatic | | 0x6C |
| Vector3 GetCoefficient(const SphericalHarmonicsL2& sh, int index) | PublicStatic | | 0x6C |
| void .ctor() | Public+1 flags | | 0x00 |