Zdexby TheHolyOneZ
8,798 structs
Struct

SphericalHarmonicsL1

: ValueType : Object
UnityEngine.Rendering.SphericalHarmonicsL1, Unity.RenderPipelines.Core.Runtime 0x0030 (48 B) Unity.RenderPipelines.Core.Runtime.dll
0x00x0030

Members 4

OffsetSizeNameTypeFlags
0x10shArVector4Public
0x10shAgVector4Public
0x10shAbVector4Public
0x30zeroSphericalHarmonicsL1PublicStatic+1 flags

Functions 9

SignatureFlagsNativeParams
SphericalHarmonicsL1 op_Addition(const SphericalHarmonicsL1& lhs, const SphericalHarmonicsL1& rhs)PublicStatic+1 flags0x30
SphericalHarmonicsL1 op_Subtraction(const SphericalHarmonicsL1& lhs, const SphericalHarmonicsL1& rhs)PublicStatic+1 flags0x30
SphericalHarmonicsL1 op_Multiply(const SphericalHarmonicsL1& lhs, float rhs)PublicStatic+1 flags0x30
SphericalHarmonicsL1 op_Division(const SphericalHarmonicsL1& lhs, float rhs)PublicStatic+1 flags0x30
bool op_Equality(const SphericalHarmonicsL1& lhs, const SphericalHarmonicsL1& rhs)PublicStatic+1 flags0x30
bool op_Inequality(const SphericalHarmonicsL1& lhs, const SphericalHarmonicsL1& rhs)PublicStatic+1 flags0x30
bool Equals(object other)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
void .cctor()PrivateStatic+1 flags0x00