| bool IsKeywordNameEnabled(const ShaderKeywordSet& state, const string& name) | PrivateStatic | | 0x20 |
| ShaderKeyword[] GetEnabledKeywords(const ShaderKeywordSet& state) | PrivateStatic | | 0x20 |
| void CheckKeywordCompatible(const ShaderKeyword& keyword) | Private | | 0x10 |
| bool IsEnabled(const ShaderKeyword& keyword) | Public | | 0x10 |
| string ToString() | Public+1 flags | | 0x08 |
| int ShaderKeywordComparer(const ShaderKeyword& kw1, const ShaderKeyword& kw2) | PrivateStatic | | 0x10 |
| bool IsKeywordNameEnabled_Injected(ref ShaderKeywordSet& state, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x20 |
| ShaderKeyword[] GetEnabledKeywords_Injected(ref ShaderKeywordSet& state) | PrivateStatic | | 0x20 |