Zdexby TheHolyOneZ
36,909 classes
Class

RendererListHandle[]

: Array : Object
UnityEngine.Rendering.RenderGraphModule.RendererListHandle[], Unity.RenderPipelines.Core.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.Core.Runtime.dll
implements IList`1, ICollection`1, IEnumerable`1, IRendererListHandle>, mscorlib, IRendererListHandle>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const RendererListHandle& )Public—0x0C
ref RendererListHandle Address(int )Public—0x0C
RendererListHandle Get(int )Public—0x0C
void System.Collections.Generic.IList`1.Insert(int index, const RendererListHandle& item)1 flags0x0C
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const RendererListHandle& item)1 flags0x0C
RendererListHandle System.Collections.Generic.IList`1.get_Item(int index)1 flags0x0C
void System.Collections.Generic.IList`1.set_Item(int index, const RendererListHandle& item)1 flags0x0C
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const RendererListHandle& item)1 flags0x0C
bool System.Collections.Generic.ICollection`1.Remove(const RendererListHandle& item)1 flags0x0C
bool System.Collections.Generic.ICollection`1.Contains(const RendererListHandle& item)1 flags0x0C
void System.Collections.Generic.ICollection`1.CopyTo(const RendererListHandle[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.RenderGraphModule.RendererListHandle> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
RendererListHandle System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x0C
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04