Enum RenderGraphState Path C++ Link UnityEngine.Rendering.RenderGraphModule.RenderGraphState, Unity.RenderPipelines.Core.Runtime underlying int32 Unity.RenderPipelines.Core.Runtime.dll Values 5 NameValueHex Idle00x00RecordingGraph10x01RecordingPass20x02Executing40x04Active70x07 Used by 14types with a member, parameter or interface of this type Dictionary`2EntryEnumEqualityComparer`1EqualityComparer`1ICollection`1IDictionary`2IEqualityComparer`1IEquatable`1KeyCollectionKeyValuePair`2ObjectEqualityComparer`1RenderGraphRenderGraphExceptionMessagesRenderGraphState[] // UnityEngine.Rendering.RenderGraphModule.RenderGraphState, Unity.RenderPipelines.Core.Runtime enum class RenderGraphState : int32 { Idle = 0, RecordingGraph = 1, RecordingPass = 2, Executing = 4, Active = 7, };