Zdexby TheHolyOneZ
36,909 classes
Class

DebugMessageHandler

: ScriptableObject : Object : Object
UnityEngine.Rendering.RenderGraphModule.DebugMessageHandler, Unity.RenderPipelines.Core.Runtime 0x0020 (32 B) inherited 0x0018 Unity.RenderPipelines.Core.Runtime.dll
0x00x0020

Members 4

OffsetSizeNameTypeFlagsDefault
—0x04k_VersionintStatic+2 flags0
0x10s_EditorToPlayerGuidGuidPrivateStatic+1 flags—
0x10s_PlayerToEditorGuidGuidPrivateStatic+1 flags—
0x08m_UserCallbackAction<UnityEngine.Rendering.RenderGraphModule.DebugMessageHandler.MessageTypePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 8

SignatureFlagsNativeParams
void InternalCallback(MessageEventArgs msg)Private0x08
void Register(Action<UnityEngine.Rendering.RenderGraphModule.DebugMessageHandler.MessageType callback)Public0x08
void UnregisterAll()Public0x00
void Send(const MessageType& messageType, IPayload payload)Public0x08
byte[] SerializeMessage(const MessageType& type, IPayload payload)Static+1 flags0x08
ValueTuple<UnityEngine.Rendering.RenderGraphModule.DebugMessageHandler.MessageType DeserializeMessage(const byte[]& data)Static+1 flags0x10
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00