Zdexby TheHolyOneZ
8,798 structs
Struct

ReceiverPlanes

: ValueType : Object
UnityEngine.Rendering.ReceiverPlanes, Unity.RenderPipelines.GPUDriven.Runtime 0x0010 (16 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
0x00x0010

Members 2

OffsetSizeNameTypeFlags
0x08planesNativeList<UnityEngine.Plane>Public
0x04lightFacingPlaneCountintPublic
0x000C0x04unreflected bytes to end of ReceiverPlanes

Functions 6

SignatureFlagsNativeParams
bool IsSignBitSet(float x)PrivateStatic0x04
NativeArray<UnityEngine.Plane> LightFacingFrustumPlaneSubArray()1 flags0x10
NativeArray<UnityEngine.Plane> SilhouettePlaneSubArray()1 flags0x10
ReceiverPlanes CreateEmptyForTesting(const Allocator& allocator)Static+1 flags0x10
void Dispose(const JobHandle& job)1 flags0x10
ReceiverPlanes Create(ref BatchCullingContext& cc, const Allocator& allocator)Static+1 flags0xB8