Enum State Path C++ Link UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingRequest.State, Unity.RenderPipelines.Core.Runtime underlying int32 Unity.RenderPipelines.Core.Runtime.dll Values 5 NameValueHex Pending00x00Active10x01Canceled20x02Invalid30x03Complete40x04 Used by 1types with a member, parameter or interface of this type CellStreamingRequest // UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingRequest.State, Unity.RenderPipelines.Core.Runtime enum class State : int32 { Pending = 0, Active = 1, Canceled = 2, Invalid = 3, Complete = 4, };