Zdexby TheHolyOneZ
36,909 classes
Class

OcclusionCullingCommonShaderVariables[]

: Array : Object
UnityEngine.Rendering.OcclusionCullingCommonShaderVariables[], Unity.RenderPipelines.GPUDriven.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.GPUDriven.Runtime.dll
implements IOcclusionCullingCommonShaderVariables>, mscorlib, IOcclusionCullingCommonShaderVariables>, mscorlib, IOcclusionCullingCommonShaderVariables>, mscorlib, IOcclusionCullingCommonShaderVariables>, mscorlib, IOcclusionCullingCommonShaderVariables>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const OcclusionCullingCommonShaderVariables& )Public—0x360
ref OcclusionCullingCommonShaderVariables Address(int )Public—0x360
OcclusionCullingCommonShaderVariables Get(int )Public—0x360
void System.Collections.Generic.IList`1.Insert(int index, const OcclusionCullingCommonShaderVariables& item)1 flags0x360
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const OcclusionCullingCommonShaderVariables& item)1 flags0x360
OcclusionCullingCommonShaderVariables System.Collections.Generic.IList`1.get_Item(int index)1 flags0x360
void System.Collections.Generic.IList`1.set_Item(int index, const OcclusionCullingCommonShaderVariables& item)1 flags0x360
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const OcclusionCullingCommonShaderVariables& item)1 flags0x360
bool System.Collections.Generic.ICollection`1.Remove(const OcclusionCullingCommonShaderVariables& item)1 flags0x360
bool System.Collections.Generic.ICollection`1.Contains(const OcclusionCullingCommonShaderVariables& item)1 flags0x360
void System.Collections.Generic.ICollection`1.CopyTo(const OcclusionCullingCommonShaderVariables[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.OcclusionCullingCommonShaderVariables> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
OcclusionCullingCommonShaderVariables System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x360
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04