Zdexby TheHolyOneZ
36,909 classes
Class

LightUnitUtils

: Object
UnityEngine.Rendering.LightUnitUtils, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0010

Members 1

OffsetSizeNameTypeFlagsDefault
—0x04SphereSolidAnglefloatPublicStatic+1 flags1095307227

Functions 24

SignatureFlagsNativeParams
float get_k_LuminanceToEvFactor()PrivateStatic+1 flags0x04
float get_k_EvToLuminanceFactor()PrivateStatic+1 flags0x04
LightUnit GetNativeLightUnit(const LightType& lightType)PublicStatic0x04
bool IsLightUnitSupported(const LightType& lightType, const LightUnit& lightUnit)PublicStatic0x04
float GetSolidAngleFromPointLight()PublicStatic0x04
float GetSolidAngleFromSpotLight(float spotAngle)PublicStatic0x04
float GetSolidAngleFromPyramidLight(float spotAngle, float aspectRatio)PublicStatic0x04
float GetSolidAngle(const LightType& lightType, bool spotReflector, float spotAngle, float aspectRatio)Static+1 flags0x04
float GetAreaFromRectangleLight(float rectSizeX, float rectSizeY)PublicStatic0x04
float GetAreaFromRectangleLight(const Vector2& rectSize)PublicStatic0x08
float GetAreaFromDiscLight(float discRadius)PublicStatic0x04
float GetAreaFromTubeLight(float tubeLength)PublicStatic0x04
float LumenToCandela(float lumen, float solidAngle)PublicStatic0x04
float CandelaToLumen(float candela, float solidAngle)PublicStatic0x04
float LumenToNits(float lumen, float area)PublicStatic0x04
float NitsToLumen(float nits, float area)PublicStatic0x04
float LuxToCandela(float lux, float distance)PublicStatic0x04
float CandelaToLux(float candela, float distance)PublicStatic0x04
float Ev100ToNits(float ev100)PublicStatic0x04
float NitsToEv100(float nits)PublicStatic0x04
float Ev100ToCandela(float ev100)PublicStatic0x04
float CandelaToEv100(float candela)PublicStatic0x04
float ConvertIntensityInternal(float intensity, const LightUnit& fromUnit, const LightUnit& toUnit, const LightType& lightType, float area, float luxAtDistance, float solidAngle)Static+1 flags0x04
float ConvertIntensity(Light light, float intensity, const LightUnit& fromUnit, const LightUnit& toUnit)PublicStatic0x08