| void .ctor(object , long ) | Public+1 flags | | 0x08 |
| int Invoke(ref NativeArray<UnityEngine.EntityId>& lodGroupsID, ref NativeList<UnityEngine.Rendering.LODGroupData>& lodGroupsData, ref NativeList<UnityEngine.Rendering.LODGroupCullingData>& lodGroupCullingData, ref NativeParallelHashMap<System.Int32& lodGroupDataHash, ref NativeList<UnityEngine.Rendering.GPUInstanceIndex>& freeLODGroupDataHandles, ref NativeArray<UnityEngine.Rendering.GPUInstanceIndex>& lodGroupInstances) | Public+2 flags | | 0x10 |
| IAsyncResult BeginInvoke(ref NativeArray<UnityEngine.EntityId>& lodGroupsID, ref NativeList<UnityEngine.Rendering.LODGroupData>& lodGroupsData, ref NativeList<UnityEngine.Rendering.LODGroupCullingData>& lodGroupCullingData, ref NativeParallelHashMap<System.Int32& lodGroupDataHash, ref NativeList<UnityEngine.Rendering.GPUInstanceIndex>& freeLODGroupDataHandles, ref NativeArray<UnityEngine.Rendering.GPUInstanceIndex>& lodGroupInstances, AsyncCallback , object ) | Public+2 flags | | 0x10 |
| int EndInvoke(IAsyncResult ) | Public+2 flags | | 0x08 |