| int FreeLODGroupData(ref NativeArray<UnityEngine.EntityId>& destroyedLODGroupsID, ref NativeList<UnityEngine.Rendering.LODGroupData>& lodGroupsData, ref NativeParallelHashMap<System.Int32& lodGroupDataHash, ref NativeList<UnityEngine.Rendering.GPUInstanceIndex>& freeLODGroupDataHandles) | PublicStatic | | 0x10 |
| int AllocateOrGetLODGroupDataInstances(ref NativeArray<UnityEngine.EntityId>& lodGroupsID, ref NativeList<UnityEngine.Rendering.LODGroupData>& lodGroupsData, ref NativeList<UnityEngine.Rendering.LODGroupCullingData>& lodGroupCullingData, ref NativeParallelHashMap<System.Int32& lodGroupDataHash, ref NativeList<UnityEngine.Rendering.GPUInstanceIndex>& freeLODGroupDataHandles, ref NativeArray<UnityEngine.Rendering.GPUInstanceIndex>& lodGroupInstances) | PublicStatic | | 0x10 |
| int FreeLODGroupData$BurstManaged(ref NativeArray<UnityEngine.EntityId>& destroyedLODGroupsID, ref NativeList<UnityEngine.Rendering.LODGroupData>& lodGroupsData, ref NativeParallelHashMap<System.Int32& lodGroupDataHash, ref NativeList<UnityEngine.Rendering.GPUInstanceIndex>& freeLODGroupDataHandles) | Static+1 flags | | 0x10 |
| int AllocateOrGetLODGroupDataInstances$BurstManaged(ref NativeArray<UnityEngine.EntityId>& lodGroupsID, ref NativeList<UnityEngine.Rendering.LODGroupData>& lodGroupsData, ref NativeList<UnityEngine.Rendering.LODGroupCullingData>& lodGroupCullingData, ref NativeParallelHashMap<System.Int32& lodGroupDataHash, ref NativeList<UnityEngine.Rendering.GPUInstanceIndex>& freeLODGroupDataHandles, ref NativeArray<UnityEngine.Rendering.GPUInstanceIndex>& lodGroupInstances) | Static+1 flags | | 0x10 |